The World’s smallest LBS Light Engine
We develop integrated light engines with unmatched display quality as well as 3D depth sensing capabilities, minimal power consumption and system size.
Our light engines are based on laser beam scanning and utilize our proprietary 2D MEMS mirrors. High-performance laser sources (RGB, IR) ensure exceptional brightness and contrast for unparalleled display quality, even in broad daylight, without compromising eye safety. We incorporate our own optics and ASICs to further minimize the footprint and power consumption of the entire system.
Most Compact. Low Power. High Optical Performance.
All our MEMS mirrors are hermetically vacuum-packaged on wafer level. The vacuum ensures long-term reliability and maximum performance by reducing the dampening of the mirror oscillation. In combination with our sophisticated electronics for drive and control, the resonant oscillation is achieving Q-factors 10x higher than state-of-the-art.
Our MEMS chips feature scan frequencies up to 100kHz, a large mirror diameter range allowing huge apertures, and ultra-wide scanning angles of 180° optical FOV. Our extensive MEMS production experience for classic designs but also for novel MEMS concepts, allows properties beyond state-of-the-art. The production process is effectively designed for high-volume production.
Lowest Power Consumption
Up to 180° FOV
Large Mirror Diameter Range
kHz Interlace Frame Rate
High Display Quality
High Fidelity Motion Rendering
Compared to conventional LBS systems, which often use two mirrors, featuring one fast and one slow axis, our 2D MEMS mirrors incorporate two resonant axes, both operating at high frequencies. The resulting Lissajous scan pattern realizes an energy efficient way of scanning a big FOV and a high sampling rate, generating superior image quality.
Conventional raster scanning starts at the top and progresses at maximum resolution to the bottom of the frame, then jumping back to the top and starting over. Lissajous scanning, however, samples several hundreds of subframes during the same time, allowing much smoother motion rendering as well as greatly reduced artifacts in 3D perception of fast-moving objects.